Harry Quantum 2 Unmasked is a point and click mystery adventure game from Long Animals in which you play as a detective that is out to solve a case. Apparently, the wrestling champion Super Burro was framed for a crime he didn't commit. Now your job is to find out who was the real culprit and clear his name.
Moving forward to the walkthrough, below are some written guide.
Scene 1: Get the camera out of the filing cabinet then head to the museum. Scene 2: Go outside the museum and get mints from the vendor then put them into the professor's lunch bowl. However, he will only eat at 12 o clock so you will have to sound the clock by connecting them up which can be done in the plaza -- there is a panel on the ground in which you have to connect the wires. Scene 3: Talk to the vendor and she will give you the location of the secret agent on the hill. Take the newspapers from her stand. Talk to the dino and he will give you a brochure. Get the glow in the dark dinosaur toy from the gift stall then give it to the FBI agent and it will fall apart. Get the poster of Super Burro to reveal a rabbit hole. Pick up the rock and combine it with the broken dino toy then put it in the rabbit hole. Talk to the agent then get the xray specs.
Use the xray specs on the exhibit door to reveal a keypad. Click on the moaning Lisa portrait to get a hidden note. Give the not to dino mascot to reveal hints for the alarm code. One the door is opened, use the camera on it to take photographs. Go back to your office with the newspaper, brochure and photo you have taken. Solve the find the difference mini game. In your office, look in the bin to get the key, use it to open locked drawer. Get crystal skull and torch the go outside. Scene 4: In cactus park, pick up the overalls to find the gloves. Use them on the cactus spines. Use the spines on the padlock to open the hut's door. Go inside it. Inside the hut, move the boxes and get the coat hanger then use it to open the door on the floor. Use the crystal skull on the skeleton. Use the flashlight where the candle is. The projects symbols onto the doors. To work out which door you need, use the xray specs to see which ones are traps. Turn off the generator then look at the strange symbols being held by the skeleton.
To complete the puzzle you need to make the third door match the pattern on the tablet. Button 3 moves all 3 symbols, button 2 moves the middle and top, button 1 just the top, start at the bottom and work up. In the scene where there is a guard skeleton, get the helmet and the spear. Use the spear on the cape to get it.
In the place where there are roots of a big tree, use the helmet on the water to make a helmet full of water. Use the coat hanger on the spear to make a spear with a metal loop, use the cape on the spear and loop to make a makeshift butterfly net. Use the net on the bat. Use the gloves to move the slippery rocks to gain access to the lift.
Use the helmet with water on the eyes of the statue. Use the vampire bat on its mouth. Take the circuit board back to the cave and use it on the tree sap to make it sticky. Use the circuit board part on the circuit board in place to start the lift. Once you are up, use the poster on both of the SuperBurros to figure out which one is real then pull the corresponding hand of the lift statue. After you find out which one is fake super burro, use the stone heart on the statue at the back and then try and grab the zaztec doughnut.
Now here are the PIP locations:
1. use the camera on Graeme.
2. look at the robot in the museum.
3. look again in the back of the agent's car.
4. use the xray on the gift stall dinosaur man.
5. look at the professor's empty bowl.
6. use the xray on the toilet door when the prof has had lunch.
7. use the xray on Harry.
8. use the camera on the professor.
9. use the fake meteorite on the professor.
10. use the dinosaur toy on the dinosaur man.
11. complete the spot the difference min game in 5 goes.
12. use the cape on the cave pool.
13. use the flash light on the cave pool.
14. look at the cactus park fence twice.
15. use the xray specs on the entrance skeleton.
16. use the coat hanger on the generator.
17. use the flashlight on the box in the office.
18. use helmet on Harry.
19. use xray specs on bat.
20. use gloves on statue hands.
That's all for the
Harry Quantum 2 walkthrough and PIP locations.